AI Insights · Timothy · March 2023
Top 5 Cooking Games on Android in Switzerland: Q1 2023
Discover the performance trends of the top five cooking games on Android in Switzerland during Q1 2023, including insights on downloads, revenue, and active users.
In the first quarter of 2023, the top five cooking games on the Android platform in Switzerland exhibited varied performance trends in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides a closer look at these trends.
Eatventure from Lessmore UG saw a steady increase in weekly revenue, peaking at approximately $2.1K in the final week of February. Weekly downloads reached a high of 1K in early March before declining to around 578 by the end of the quarter. Active users showed a slight decline from 4.2K in late January to 3.8K at the end of March, despite a peak of 4.4K in mid-March.
Coffee Stack by Rollic Games experienced a dramatic surge in weekly downloads, skyrocketing from 714 in late February to a peak of 2.5K in early March. This surge was reflected in active users, which increased significantly from 1.1K to 4.5K during the same period. Revenue, however, remained minimal, with a peak of $17 in mid-March.
Cat Snack Bar: Cute Food Games by TREEPLLA, launched in January 2023, showed promising growth. Weekly revenue climbed steadily to $449 by mid-March. Downloads also increased, peaking at 888 in the last week of March. Active users followed a positive trend, rising from 45 in early January to 2.6K by the end of the quarter.
Cooking Madness: A Chef's Game from ZenLife Games Ltd maintained a consistent weekly revenue around $1.1K to $1.5K throughout the quarter. Downloads fluctuated slightly, with a low of 368 in early March and a rebound to 636 by late March. Active users remained relatively stable, hovering between 3.4K and 4K.
Lunch Box Ready by CrazyLabs LTD showed a decline in downloads and active users over the quarter. Weekly downloads dropped from 985 in late December to 337 by the end of March. Active users also decreased from 2.4K in early January to 1.3K by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed data and analysis, visit Sensor Tower.